This July we’re launching our first Portable Escape Experience. “Beat the Bomb”
Escape scenarios have been happening in the background at our events for a couple of years now (we even ran one during the last murder mystery cruise). They make an engaging extra for corporate and team building events which don’t have any meal breaks as they serve to space out the murder mystery activities.events.
What we’ve found however, is that people get very engaged in the lock box experience and forget about the murder going on around them! Which makes for an interesting denouement. Once – the groups failed to even notice a murder happening right before their eyes, that’s how focussed they were on a particular puzzle!
Realizing how popular the experiences are, we’ve now introduced them for standalone event bookings. So you can have a murder mystery, OR a puzzle experience. The choice is yours.
What makes us different from Escape rooms?
We love escape rooms, and if you have no more than 6 people playing – then we would always encourage you to visit an escape room rather than using our portable experience as you’ll just get a better atmosphere and challenge.
But for teams which have more than 6 in it – there isn’t an escape room that will accommodate your entire group. If you can find an escape room venue with multiple rooms – then every team will be playing something different and split away from each other, so you lose that natural “team cohesion” as there’s no common ground.
What’s different about our escape experiences is that you can have any number of players and you all play in the same space at the same time!
What we do is replicate the challenge so you have enough for each team of 6 to play against each other concurrently.
The scenario finishes with a central lock, which means every group is competing with each other as well as with the timer. This adds a whole new dimension to the escape scenario challenge, and also makes for a hysterical and very competitive finish!
We’ve had teams physically lifting other teams out of the way, rubgy tackling other teams so their team can be first to can break the code on the central box.
Frequently Asked Questions
How many people can take part?
We can work with any number! The limit is the size of your room.
We recommend that each individual team within the room consists of no more than 6 people, but you can have as many teams as you like taking part. You’ll get the best experience with team sizes of 4.
Will we get locked in anywhere?
No! Which means this is really great for those team members you have who have always feared the claustrophobic “lock room” idea.
Do you have to be clever or know anything before playing?
You have to think slightly outside the box, and be good at puzzles, but you don’t need any prior knowledge in order to play. We provide hints for the teams as you get stuck and everything you need to solve the problems are always provided (but possibly not in the way you might think).
Is it accessible for people with disabilities?
Jo, the MD of Red Herring Games was a qualified Occupational Therapist before re-training to be an assassin and puzzle maker. This means she’s aware not everything is “one size fits all” for different disabilities. If you have someone with a disability of any type, please contact us, that way we can work out if anything will cause you a problem, or if there’s anything we can do with the puzzles in a particular game to make them more suitable.
Is it expensive?
Price start at £245, and vary depending on the number of teams. We come to you, so there will be a travel expense cost involved in any quote. Contact us for a free quote.
Can it be customized?
Yes! Like everything we do at Red Herring Games we are the masters in customising things to suit. So if you want to use the escape scenario to cement learning from a specific training session – then speak to us directly and we can create something unique to suit you! (costs apply!)
Can I buy a kit to use myself?
Yes – we do sell these as kits for event managers and team building facilitators. Just contact us for a quote.
What’s the plot?
It’s that age old problem. More bags on the plane than there are people. But when the security remove all the baggage they discover a sinister development – one of the bags contains a bomb, and it’s impossible to get to it to defuse it without decoding the lock. When security tried to break in, a timer started ticking down from 60. Which means you now have an hour to try to crack the code and get into the case containing the bomb to defuse it before it detonates. Your only clues? The other left luggage. Do you have what it takes? Can you keep your cool under pressure and save everyone at the airport?
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Red Herring Games Ltd
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